AND YET...
We have Okamiden: Chisaki Taiyou.
QUOTE
As we announced earlier this week, a sequel to the popular Okami is coming to the DS in the form of Okamiden: Chisaki Taiyou. According to Famitsu, the new game will take place a couple months after the original. For better or worse, Ameratsu's annoying, lecherous sidekick Issun is back but the lead character this time is a wolf named Chibiterasu. As the name implies, Chibiterasu is a babyfied version of Ameratsu and will be sure to charm the pants off gamers everywhere if they can stop saying "Awwwwww" long enough.
Gameplay seems to be relatively the same with the addition of the stylus as the painting tool. Seems like a natural fit for the DS and will likely be much easier than drawing with the often recalcitrant Wii remote. Another addition will be "helper characters" for the young Chibiterasu.
Aside from these few things, details are rather sparse. We do know that the game will be produced by Ace Attorney Investigations producer Motohide Eshiro and directed by Kuniomi Matsu....a, the director of the Wii version of Okami.
From the sounds of it, the game is off to a great start and I'm sure there are many of you out there champing at the bit for this title's release. Hopefully you won't have too long to champ however, as the game is set to release sometime next year.
Gameplay seems to be relatively the same with the addition of the stylus as the painting tool. Seems like a natural fit for the DS and will likely be much easier than drawing with the often recalcitrant Wii remote. Another addition will be "helper characters" for the young Chibiterasu.
Aside from these few things, details are rather sparse. We do know that the game will be produced by Ace Attorney Investigations producer Motohide Eshiro and directed by Kuniomi Matsu....a, the director of the Wii version of Okami.
From the sounds of it, the game is off to a great start and I'm sure there are many of you out there champing at the bit for this title's release. Hopefully you won't have too long to champ however, as the game is set to release sometime next year.
Quoted from: http://gaygamer.net/2009/09/okamiden_chisa...you_ds_det.html
QUOTE
September 25, 2009 - The nice thing about this industry – and my job, more specifically – is that we get to call things as we see them. When Capcom's Darkside Chronicles showing was less than impressive at E3, we wrote it. When Darksdie improved just yesterday at TGS, we wrote it again. When I stepped off the show floor after day two of TGS just minutes ago and thought back at the best titles I've seen for Nintendo at the show, and then quickly realized that almost all of them were at Capcom's booth, I'm more than happy to write that too. Okamiden came out of nowhere for a lot of gamers, and while it was great to see the franchise continuing again I was cautiously optimistic at a non-clover rendition of the game running on 3D on DS. After sitting down with Capcom's latest pocket adventure, however, I'm ready to back to the show floor tomorrow and jump right back in.
Okamiden is a mix of classic Okami controls and mechanics mixed with all-new gameplay that is obviously competing with Nintendo's own Zelda DS series. Not to go too far down the "Okami vs. Zelda" road – we all know that's a fun, but never-ending trap – but the game has the same aura around it, and obviously uses the stylus as an integral part of the game. Thankfully Capcom does adventure on DS right, having the core controls like movement, jumping, attacking, and dodging on the d-pad and buttons, and leaves the stylus control to only where it matters; the brush techniques.
As for general control, Okamiden feels great, and there's literally nothing I'd change about Capcom's control decisions; literally nothing. Movement is crisp and responsive, attacks feel great, jump attacks work with the timing and responsiveness you'd expect, and the animation is rewarding as well. Where Okamiden obviously takes a big turn away from classic adventuring though is in the brush, and it's also an impressive implementation that does the series (and system it's on) justice.
Okamiden is a mix of classic Okami controls and mechanics mixed with all-new gameplay that is obviously competing with Nintendo's own Zelda DS series. Not to go too far down the "Okami vs. Zelda" road – we all know that's a fun, but never-ending trap – but the game has the same aura around it, and obviously uses the stylus as an integral part of the game. Thankfully Capcom does adventure on DS right, having the core controls like movement, jumping, attacking, and dodging on the d-pad and buttons, and leaves the stylus control to only where it matters; the brush techniques.
As for general control, Okamiden feels great, and there's literally nothing I'd change about Capcom's control decisions; literally nothing. Movement is crisp and responsive, attacks feel great, jump attacks work with the timing and responsiveness you'd expect, and the animation is rewarding as well. Where Okamiden obviously takes a big turn away from classic adventuring though is in the brush, and it's also an impressive implementation that does the series (and system it's on) justice.
Quoted from: http://ds.ign.com/articles/102/1028446p1.html
I read the overview in game informer. I, am excited.
It's set to release in 2010 (in Japan), meaning we may get it mid 2010 to early 2011. The platform this time around will be for the Nintendo DS, rather than the PS2, though, a Wii version is still a possibility I assume, since both it and the DS are Nintendo. Anyway, discuss.

