Help - Search - Members - Calendar
Full Version: Inserection
Fullmetal Alchemist Discussion Board > General Discussions > Roleplay Community
Anarchy has swept the land of Artimate- The once feared Empire is now on the cusp of destruction. War is coming in from the in-side, People are bought and sold like cattle, and a Dark Cult threatens to Sink the world into oblivion...Only a Select few stand in the way of Annihilation to all...

This is a Medieval/Renaissance Rp.

Basically the Land of Artimate (whicth spans the entire world) has begun to collapse. The Emperor and his Heirs are dead, Bandits sweep the Land, The Citys can hardly keep themselfs protected, and all seems lost.

This is all the cause of a Dark Cult called the Rangokok whom wish to pulge the world into darkness from whicth their god Mora will rule over the world as though it was Hell.

Provinces of Artimate

Jah'cal~ A city by the Sea, this place is overrun by Poverty and Bandits. A Weathy few sit at the top in the Countess District but all else is Anarchy

Ghalondal~ In the Far North, and 2nd best city in the Empire. Inhabited by Hearty Viking-like men and woman, the only threat this place poses is the occasional Drunken Riot.

Youl~ The Capital of Artimate, and the Best City in the Empire, As well as the largest. However, even here, signs of Decay show. The waterfrount district is overun by Pirates, Thugs, and Poverty.

The Black Marshes~ Less of a city and more of a large congrigation of 'Beast Folk', very rarely will you see something Human here.

Junmal~ The Center of sin, Filled with Casinos, Braffuls, and Bars. The rich corrupt men live here and turn all thouse whom cannot play, into slaves. The Cult of Mora is based here, and can rid one of free will. Thus- Slaves.

Denrot~ Home to an Intolerant Race of pumpass Humans whom stand only humans. The only other things besides humans not despised are Slaves whicth room in high abundance and will call to the clans of Mora if a non-Indoctricates being is near


Humans~ Self-explanatory. Magic is used by a select few but this causes them to decay or change to the point where they either lose sanity or become something....Different.

Avalons~ Just like Humans in appearance (except their pointy ears) They can change the Genetic code of things based on how close they are on several different levels. They Often Carry around books with them that contain their Life force

Beast-men~ People who were once men but are now no longer. They have been turned by either Homicial Avalons, Moraian Magic, Human Curses, or simple Gentic defection, have become part/all Animal. They also have the ability to spread their 'Disease' through Contact with Blood Or Kissing.


In order to eliminate the pesky 'Personality' part of Profiles, I decided to us Dungeon and Dragons style Morality system (No I do not play DaD.)

Lawful Good

A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.

Lawful good is the best alignment you can be because it combines honor and compassion.

Lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Neutral Good

A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.

Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.

Neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Chaotic Good

A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.

Chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Lawful Neutral

A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.

Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.

Lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

True Neutral

A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.

Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.

Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction

Chaotic Neutral

A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally curious. He is not as likely to jump off a bridge as to cross it.

Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.

Chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Lawful Evil

A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.

Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.

Lawful evil is sometimes called "diabolical," because devils are the epitome of lawful evil.

Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest.

Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.

Neutral Evil

A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.

Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.

Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.

Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.

Chaotic Evil

A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.

Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil.

Chaotic evil beings believe their alignment is the best because it combines self-interest and pure freedom.

Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.


This is a Thing to show the amount of Intelligence that you have. Please don't make them all 18 and up or something

Intelligence of 7 or less

The character's alignment is inarticulate and unrationalized. He cannot give reasons for his behavior, but he acts on his natural inclinations. A neutral character of low intelligence is easily swayed by circumstance and peer pressure. A chaotic character is contrary, while a lawful one is docile and obedient. A good character is naturally sympathetic and helpful toward anyone he meets, while an evil character dislikes everyone equally.

Intelligence of 8-11

This character has at least some rational justification for his alignment tendencies. A good character may quote the golden rule or appeal to the authority of the prevailing culture. An evil character may take a "do unto others before they do it to you" attitude. A lawful character will point to the stabilizing effects of order, while a chaotic one may condemn law as a first step to slavery. A neutral character will be motivated by a simple kind of relativism ("It takes all kinds."). Characters of average intelligence can be persuaded from their natural inclinations only with some difficulty, force or threat often being more effective than words.

Intelligence of 12-15

A character in this category belongs to some specific philosophical school or holds some specific religious doctrine. He will discuss his principles and attempt to apply them when an important decision arises. However, he usually has a number of uncertainties regarding the philosophy he holds and is readily persuaded to take the most sensible course of action when in doubt. A chaotic character would speak in terms of individual rights and freedom, but a lawful character would appeal to a principle such as the divine right of kings. A good character will seek the greatest good for the greatest number and will have some interest in the survival of good on the large scale, rather than just an inclination toward generosity. An evil character will see history as a pattern of force and will measure success by the injury done to opponents.

Intelligence of 16-17

A highly intelligent character will have a detailed personal philosophy, often of his own devising. His justifications for his actions will be well reasoned and distinctive. Much of his life's goal consists of the creative realization of his philosophy. Many such characters are quite subtle, seeking to achieve some grand design that is not obvious to others. However, some find an intellectual challenge in holding to a strict code of ethics at all times. A good character of this latter sort might go to great lengths to survive a battle without taking another's life or shedding blood.

Intelligence of 18 or above

Such a genius character is a philosopher with a detailed moral system of his own devising (or at least his own unique interpretation of an existing system). Most such characters will endeavor to become philosopher-kings, found religions, or establish places of learning from which to put forth their ideas. They are looked upon as spokesmen for their alignments.

Character Template

Useing My Charicter as an Example

Name: Kuroudou Akabane

Age: 27

Weapons: 108 Scalpels that can be control be means unknown

Alignment: Chaotic Neutral (Leaning to Evil)

Intelligence: 17

Race: Human

Origin: Junmel

Bio: Origionaly a Battlefield Doctor, after failing to save a young girl from death his mind became dellusional and Corrupted. Soon he became a Hedonist and from there a Homicidal Maniac in a round about way. Little else is known about Akabane but the fact that he often picks curious fights to both allies and enemys wanting 'to be shown his limits'

(It will start on in an outpost near the entered of Denmot which consists of an Inn, a Bar, and farm.

NOTE: This rp takes place only on the main continent of Rakghoul)
Cooooool~ Sounds fun! ^^

Name:Kari (doesn't have a last name so people just call her 'Neko' for obvious reasons XD)
Weapons:Her speed,claws,teeth/fangs,and the fact that she can turn into a 300 pound lion at almost will,carries around daggers and a bow and arrows for when she's 'human' XD
Alignment:True Neutral
Race:Originally was completely Avalon but ended up being cursed by some human who had happened to be in the raid of her small village which ended up being burned down to the ground.So now she's half Avalon/Beastie
Origin:Somewhere near Ghalondal,but equally peaceful other than riots occasionally.
Bio:At age 15 her village got burned down by humans for unknown reasons and she somehow managed to run for it and live 'only' with a curse.By the next morning she had claws for fingernails,practically daggers as teeth,and cat ears and a tail.So until about a year ago or so she's been in the Black Marshes to 'get control over herself' and is currently going to Denrot to steal some rich b@stard's money.
Looks:Like this except her pants go down to her knee's and her hair's black XD and her animal form is this,only black and silver/white XD
(Edited since Kari forgot the intelligence levels ironically -___-U)
(I love the bio XD but what about the intelligence?)
XD I just loove them!!

Name: Roxanne Angelina Laforet (aka. Fuchsia)
Age: 20
Race: Human
Origins: Unknown
Occupation: Thief/Fortune Teller (con artist)
Personality: Chaotic Good
Intelligence: 16
Skills: Her primary ability is the manipulation of kinetic energy, being able to charge matter resulting in the violent and powerful explosion of said matter through touch. The objects that she charges explode with a force somewhat proportional to the size of the object, though a playing card (her trademark attack) is as powerful as a bomb in her hands.
History: Unknown
Weapons: Her metal/staff and her explosive cards, she always carries 2 decks of cards, the regular ones and the tarot ones.
Curious Facts: She in fact an expert gambler (her forte are cards) but there are many reasons to believe she uses illegal methods cause so far she hasn’t lost and there also many reasons to believe she has connection with several important bandits and pirates. They are often found robbing stores and pick pocketing but once in a while they are also found in their “legal jobs”.

Name: Anthony “Noah” Russo (aka. Ashes)
Age: 23
Race: Human
Origins: Unknown
Occupation: Thief/Street Violinist (con artist)

Personality: Chaotic Good
Intelligence: 16
Skills: He is really good in hand-to-hand combat with both agility and strength. But his forte will always be bombs; he can even build a bomb with his eye closed. Just as a way of precaution he carries a pair of daggers.
History: Unknown
Weapons: Hand-to-hand combat plus his daggers.
Curious Facts: Just as his childhood friend he is a really good at gambling but his forte are dices. As his trademark attack he makes tiny bombs with great strength in the shape of dices, he calls them “Demons Dices” His motto is "I steal only what I cant afford" They are often found robbing stores and pick pocketing but once in a while they are also found in their “legal jobs”.
(Alright then. Mai, You can start!)
A couple of excentric figures were standing in a pile of boxes. A big crowd surronded them as the boy played the violin and the girl twirled around with a tamborine. Suddenly the cheering and clapping slowly stopped when a man followed by a group of soldiers pushed his way trough the crowd and pointed at them "It's them!!! The thieves!!" He roared, the boy put his violin down "The dices were loaded!!! And I'm sure the girl cheated as well" The man hissed as he looked at the guards "I knew it, you artists, gypsies whatever you are, are nothing more than street rats!!" The guard hissed, the boy rolled his eyes as the girl snickered softly "Ahhh this was lovely but we gotta go" The boy said as he gave them a dramatic bow "Stop them!!" One of the soldiers roared as they started climbing up the pile of boxes "You are in big troubles street rats" The other soldier hissed "You are only in troubles when you get caught" The girl said as she smirked evilly and kicked one of the boxes making all the pile fall, in less than a seconds the tricksters had jumped up into some nearby roofs and the soldiers were laying in the floor under a pile of boxes.
Akabane was not a very good mood. His wallet was gone, his drink was flat, and he was near the hell hole that is Denmot. Then something happened. Theifs. Theifs whom most-likely knew how to...entertain him...per say. He slowly got up and followed the crowd and eventually broke out into a run following the duo. He smiled as he drew closer. "When you and fro..." he sang as he drew closer and closer. Soon he was right behind them, but hidden. He also eyed his own wallet, filled with Medical wire and 15 gold pieces. He wouldn't miss it if it was stolen.

They may panic when the realized the gold was covered in dry blood.

"...To a place of pure imagination..."
"Heads up" Anthony warned Roxanne seeing they were being followed, she nooded, suddenly they stopped and jumped off the roof landing on a broken cart, they ran into a dark alley and "vanished" in the air.
Jackal followed silently when he relilized the duo vanished. Jackal sighed as he jumped from wall to wall untill he got to the top of a building. "..Every day is a treat for tomorrow..." he sang as he drew closer to the two
Suddenly a card flied next to him lightly gashing his neck. Anthony and Roxanne were standing behind the Jackal "Did you lost something?" Roxanne asked sarcastically "Who the hell are you and why are you following us?" Anthony asked.
Jackal smiled as blood trickled down his neck slightly.

"I am Kuroudo Akabane. Or Dr. Jackal. Whicthever you prefer." he said
" do you want?" Anthony asked as he frowned lightly and sat down next to Roxanne who was alredy eating an apple they had stolen as well.
"Ha. You get straight to the point. I need you to do one of two things for me." Akabane said.

"1. I want to kill the Countess of Denmot. I need help to get inside. And you two might be able to do it.

Or 2. I want to see how long against me. The record is 7 Minutes." He said flashing a grin
Suddenly Roxanne snickered softly as she got up and looked at the Jackal "Wow....wait....let's get some things straight. First....what the hell is wrong with you? We are thieves...that's no secret....but we are not killers, that dosent give us any money" She said as she shrughed "What I wonder is...are you drunk or something?? "How long against me?" You have guts I accept that but....come on....perhaps you should go back to your house before you get yourself hurt" Anthony said as he smirked evilly.
"Idiot. I'll give you your pick of whatever you want in the castle. You just need to accompany me and get me inside.'d prefer Option No. 2. And I assure you I am not drunk." Jackal said smiling lightly.
Roxanne nooded slowly, she couldnt help but daydream about all the shiny/sparkly things she could get, suddenly she shook her head "It cant be that easy" She mumbled "There are still 2 things. First, we will need to call it?....guarantee...yes, guarantee. You gotta be pretty clueless if you think we'll trust in you that easily. Just to enter and get everything we want? I have my doubts, cause it cant be that simple, it never is, so if you want our help you'll have to pay a "little" prize first" She said as she shrughed, she then looked at Anthony "And second...why do you want to kill the countess?" He asked calmly.
"A simple reason- she annoys me. And her guards may be...Fun to play with." Jackal said. Then he took out a Bag filled with precious Gems. "Here. Take this if you want pay." He said.

The money was enough to turn a Begger into a noble in a day
Roxanne looked at the gems "Now we are speaking the same language" She said, Anthony and Roxanne looked at eachother "But....your reasons....they are ridiculous" Anthony said as he yawned softly.
"Yes. I know they are. But it doesn't stop them from being entertaining." Akabane said.

"Do we have a deal?" He asked
name: astarel
age: 22
eyes: one blue, one green
hair: dirty blonde
weapons: two katana with no handle guard, tow hidden blades and many throwing knives
main abbilities: abilities where he can bend matter and elements of nature. he likes to choke and drown his enemies when in a tight scuffle.
he has a special tatoo which was placed on him at birth which allows him to do this.
intelegence: 17
skills: good in hand to hand abilities and acrobatics. a quick thinker.
affiliates: the creed. a group of people who act for themselves and what not.

This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.