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Popogeejo
Well I'm bored once again and am curious as to your oppinions on the subjest.
Do violent games like GTA or Manhunt inevitably to the gamer trying to recreate what they see (Read: Killed folk)?
Is it an over hyped non-issue?
Who shot JR?
Who should be ressponisble, parents or the gamming company or both?

My view, any kid who can't tell right from wrong and thus goes on a kill spree deserves whatever he or she gets. Seriously, anyone who can't differentiate between reality and games shouldn't be in the gene pool.
Violent games do not breed violence if the child is raised remotley "right" (taught right and wrong for example) and the parents should pay more attention to the warnings.


I don't think this is a repeat topic but if it is then just lock and delete this.
Roy Jr.
I agree.
Me, I love violent games! But, do I go around shooting people with my dad's gun? No!
And parents should be more watchful on what their children are interested in if they're not really sure if their kids are safe.

I mean, what are R18s and PGsomethings on the labels for?
Toby-Chan
If video game violence causes people to become violent people, then by that same logic, reading murder mysteries makes thriller fans of the world all superintelligent psychopaths, and romance novels make the housewives of the world into decadent whores.

Lighten up with fiction. Granted, there are age limitations, and things that need to be taken into consideration with fictional entertainment. You don't just expose little children to all of the porno and slasher films you have.

But if someone is messed up enough to take behavior in a video game (or movie or novel for that matter) as a go-ahead to do it in real life, then the issue is with the person themselves and not with the fiction.
Vash_the_Gunslinger
I think its the parent responsibility to take care of their kids. dry.gif The gaming industry has done enough with the ratings system for parents to make a choice on if they should get the game or not. I also think that kids won't go on killing sprees just because they played Grand Theft Auto or some M rated game. Kids have common sense too.
000_neji
I know this is yesterday thread but I agree with you all,children should be guided nowadays...violent games should not be sold to children without parent's permission...and besides,in every sin that a child makes,the parents are to be blamed. Children are mostly attracted to it thus forgetting their common sense...
Matt Perry
Other things are often present for a child or person to do this. Not always just the video game.
MonsterEnvy
Tihs is going a bit one-sidedly, so, as always, I feel obligated to take the other point of view.

My parents were watching '60 Minutes' a few months ago and there was segment about video game violence. Apparently, an adolescent male (I'm not sure exactly how old, but it was somewhere from 17 to the early twenties) was pulled into a police station for some minor charge, like theft. He escaped by brutally beating up a few of the officers and killing or wounding a number of others with their own guns. Apparently, the number of officers, layout of the station, and number of weapons was nearly identically to a level in GTA- Vice City, which the boy had been playing almost religiously for months.

So, Popo: I definitely wouldn't say that it's inevitable, but it is true that it contributes to some children acting violently. Given, it's not as extreme as the example above, but playing video games that encourage you to kill people or even allow you to with little or no consequence can make the player begin to devalue the lives of others. So, there is something to be said for not making games overly violent, and make sure that they have the proper consequences (i.e, long times in jail or death. It works in some games! Really.)
Popogeejo
I'm sceptical as to the above stroy being down to video gams.
1) Te kid should have been in cuffs, how he got a gun is a major flaw in police procedure and should have been easily avoided.
2) Even if the police station wasn't an exact replica from the game (or visa versa) the kid still plainly wanted out and was determind to get out. The fact the game used a standard design for police stations and common police weapons is the polices problem. They shouldn't have let the game use such important infomation.

Basicly it was more a tragic police screw up.

Sorry if I missed any infomation thatr would poke a hole in my post but all I have to go in is your post. Thanks for atleast making this a semi interesting debate.
000_neji
QUOTE(popogeejo @ Sep 16 2006, 10:48 AM) [snapback]447099[/snapback]

I'm sceptical as to the above stroy being down to video gams.
1) Te kid should have been in cuffs, how he got a gun is a major flaw in police procedure and should have been easily avoided.
2) Even if the police station wasn't an exact replica from the game (or visa versa) the kid still plainly wanted out and was determind to get out. The fact the game used a standard design for police stations and common police weapons is the polices problem. They shouldn't have let the game use such important infomation.

Basicly it was more a tragic police screw up.

Sorry if I missed any infomation thatr would poke a hole in my post but all I have to go in is your post. Thanks for atleast making this a semi interesting debate.


This is such an interesting debate Popojeego,but it just gets one-sided. I hope to see you posts that are much probably interesting too. happy.gif
GREEDisGOOD
I've played violent games all my life, and I've never wanted to go on a killing rampage.
I think those that brought this up are just against violent video games and made this up as a way to discridet them.
There are many many many other factors that go into these killings.
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