HAGANE NO RENKINJUTSUSHI
HAGANE NO RENKINJUTSUSHI
full metal alchemist
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Fullmetal Alchemist 2: Akaki Erikushiru No Akuma
Chibi Viki
post Oct 17 2004, 08:30 AM
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eh? i thought he was also support like riza? btw, does riza really use double daggers in the game?


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Kasumi
post Oct 17 2004, 09:40 AM
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I'll answer that question. No, she doesn't. Guns all the way. The reason she had a dagger was because she ran out of bullets in that cut-scene.

And yes, Roy is also a support. (If you choose to go after Roy instead of Hawkeye or Armstrong at a certain part of the game.)


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RolfKaese
post Oct 17 2004, 12:06 PM
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_ gonna play tonight some more.. maybe I beat the endboss -.-;;


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Chibi Viki
post Oct 17 2004, 06:09 PM
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wha~t?! you have to choose between the three? then you'll have to play it 3 times to see everything... oh well...

I love boss battles! it gets my adrenaline pumping and my mind racing in trying to figure out how to defeat it and stay alive. I only died once in Tobenai (stupid crab boss!).


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Kasumi
post Oct 18 2004, 01:19 PM
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QUOTE(Chibi Viki @ Oct 17 2004, 09:09 PM)
wha~t?! you have to choose between the three? then you'll have to play it 3 times to see everything... oh well...


At least it adds to the replay value. smile.gif *sighs* The game was too short...


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Chibi Viki
post Oct 18 2004, 07:42 PM
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ahehehe, another tobenai tenshi, huh? I wonder if they're still thinking of FMA 3.... even if the game isn't "revolutionary" and all, and may even be quite boring at times, it's still FMA :,3


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RolfKaese
post Oct 19 2004, 08:00 AM
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maybe more interaction with NPCs and such real RPG stuff would be nice...
and make it LONGER and add more REPLAY Features...


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Chibi Viki
post Oct 19 2004, 10:38 AM
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if I get to make FMA3 I'd install the following:

1.) battle mode would be similar to kingdom hearts.
2.) install learnable special moves or skills per character.
3.) interchangeable party members
4.) mini games and places to roam around w/o monsters or battles
5.) unite attacks
6.) shops... definitely item and accessory shops...
7.) longer and deeper storyline (not connected to the anime of course)
8.) secret scenarios
9.) sidequests
10.) cameo appearances of some characters

hehehe, sounds like a heavy-duty rpg, huh? btw, does FMA2 also have an unlockable gallery section? do you have to collect them as items on your 2nd play just to unlock them like FMA1 or do they automatically unlock after your 1st game?


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RolfKaese
post Oct 19 2004, 11:14 AM
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you auto unlock the movies. there is a gallery for pictures, but dunno how to get.. looks like you have to play the game twice again etc.


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Chibi Viki
post Oct 19 2004, 11:34 AM
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well, as long as i could watch those fmv's again... say, since you choose to follow either roy, riza or armstrong, does that mean there's a new fmv when you follow one of them?

actually, what I had in mind was that preview in the official site... the "snappy-happy" roy scene... so, that shows when you follow riza, right? so it would change if you follow roy or armstrong instead?


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RolfKaese
post Oct 19 2004, 11:55 AM
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nope, this scene comes before you choose one... you stick with riza , and then armstrong appears first to help you out, then roy joins in..
after it you enter a weird pyramid where you can choose whom to follow. so no new FMV for each character :/


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Chibi Viki
post Oct 19 2004, 10:04 PM
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WHAAAAAT?! Those cheapskates!!! what's the point of playing the whole thing again if you get the same thing anyway. stupid Square Enix... Squaresoft used to be more innovative than this.


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RolfKaese
post Oct 20 2004, 11:21 AM
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looks like the game is ultra short.. after 9 hours I got 10 of 11 movies and encounter Crowley now...
and Al is weak as in the end of tobenai tenshi.. Ed has more Attack Power than Al and more combos... =/ They should make him much stronger, or at least give him weapons to equip like in tobenai tenshi... I wonder why they screw the games up so much? FMA's fan community is raising like hell, and what they do? throw out 2 "RPG"s which are either short or look poor, or 1/3 of the story you know already from the anime...
Akaki features the Lior Scenario, you fight the train guy with the automail machinge gun, you fight against Scar, you meet winry at rizembool... why not lenthgen it? Why not built a story around? why they throw in scar for a boss fight you loose and then he disappears? then they shouldve put in the Sins, too! .... I dunno, the old Squaresoft Games had so great stories , but lately all suck :/ FF X-2 was lame, Unlimited Saga was lame, all lately RPGs are lame somehow... Suikoden 4 was dissappointing, so was Star Ocean 3.
They should split up to Squaresoft and Enix again and make better games tongue.gif And I hope Dragon Quest 8 US will be a light in this darkness :>


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Kasumi
post Oct 20 2004, 02:59 PM
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Yeah, I don't understand why they put Scar in and then totally forget about him either. They could have easily made another scenerio where Ed gets a surprise attack from Scar or something... (at least explain what happened to him.)

Oh, and it is possible to beat Scar. smile.gif


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Chibi Viki
post Oct 20 2004, 07:57 PM
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maybe those scenarios where thee to lengthen the game and somehow add-in those characters... and yeah, it would've been more interesting if the homunculi were there... even if it's just lust, gluttony and envy to avoid any spoilers. if the liore, scar and rizenpool scenarios were there, then that means that the actually akaki elixir no akuma story is really short... so approx. 9 hours total game time?! now that's short!

unfortunately, Square can't unmerge from Enix since they desperately need the money. if it unmerges with Enix, it'll focus on video games and not anime so it won't make any difference since Enix handles comics and anime.


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